On a personal note, I still love Never7 myself to this date. Regardless of how modern players may feel about it, its legacy will remain a shining beacon to the influence the game had. Without it and its proof that science fiction elements could have a place in KID’s visual novels, it’s possible that titles like Ever17, Remember11, I/O, Root Double, and the Zero Escape series may have never come to pass. While a game whose age clearly shows nowadays, the impact it had cannot be ignored. Never7 is still remarkable for its unique premise, thought provoking themes, likable cast, and striking plot twists. Though ultimately overshadowed by its successors and nowadays considered mainly a “prototype” for them, it’s easy to forget that back when it came out, Never7 stood on its own two feet. This would culminate nearly two years later, when Never7 would see a follow-up in the form of Ever17- the out of infinity – a revolutionary title that would mark the true break in the staff’s careers. Thanks to the critical acclaim of this game, Nakazawa and Uchikoshi were able to take their careers to newer heights, and KID allowed them to include more science fiction plot elements in their future games. Because of the success of these plot elements that could be left to interpretation that lead to fan theories, discussions, and even fanfiction, Nakazawa decided that he should continue to use these elements in future titles, too.The Append Story system also kept fans of the game interested in for quite some time after it had come out. However, Never7 also received high critical acclaim for its routes and ventures into thought provoking science fiction, keeping players talking about it even after it had finished, just as the staff had hoped. This left Nakazawa wondering how he could get rid of the parts that vaguely didn’t work well in future works. Looking back on it years later, Nakazawa, who thinks of the game as his starting point, commented that the fact the most interesting elements of the story (the mystery/science-fiction elements) didn’t occur until at least halfway through the route was likely a factor, since that meant players wouldn’t be able to get those without investing some time into it. Never7 ultimately failed the team’s personal goal of outselling Memories Off. In this final part of the Never7 retrospective, we will go over one last final overview of the game and the legacy it left behind. Today is April 7th, 2019- the end of Never7, and in turn, the infinite loop.
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